Aims:
- Develop the sound of the game to give the player a thrilling experience
- Discover and research into the game’s target audience
- Research into how music can add to the experience of playing a game
- Research different foley and sound effect recording techniques.
Objectives:
- Record dialogue to a high quality and insert into cutscene
- Record three music tracks to a high quality and insert into cutscene
- Record sound effects to a high quality as per Amelia George’s instructions