Aims and Objectives

Aims:

  • Develop the sound of the game to give the player a thrilling experience
  • Discover and research into the game’s target audience
  • Research into how music can add to the experience of playing a game
  • Research different foley and sound effect recording techniques.

 

Objectives:

  • Record dialogue to a high quality and insert into cutscene
  • Record three music tracks to a high quality and insert into cutscene
  • Record sound effects to a high quality as per Amelia George’s instructions

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