My Role

My role as sound designer and composer involves a number of things:

Sound Designer:

  • Create sound effects, atmospheres, sonic textures and ambiences that will create naturalistic and abstract worlds for the game’s story
  • Record Dialogue, edit and mix together in post production

Composer:

  • Record, edit and mix relevant music for each sequence
  • Have an understanding of musical history

 

Being a sound designer, it is not just about recording sounds and putting them into a game. It is about being creative. “The work is incredibly varied and could be anything from creating character Foley for in-game animation, gameplay sound effects such as weapon sounds, through to creating 5.1 ambiences that reflect level design or evoke a particular mood in the game.” (Attack Magazine, 2013)

 

Bibliography:

Attack Magazine, 2013, Game Sound Designer James Magee, [Online] Available at: http://www.attackmagazine.com/features/job-envy/game-sound-designer-james-magee/ Accessed: 17th February 2014.

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