My role as sound designer and composer involves a number of things:
Sound Designer:
- Create sound effects, atmospheres, sonic textures and ambiences that will create naturalistic and abstract worlds for the game’s story
- Record Dialogue, edit and mix together in post production
Composer:
- Record, edit and mix relevant music for each sequence
- Have an understanding of musical history
Being a sound designer, it is not just about recording sounds and putting them into a game. It is about being creative. “The work is incredibly varied and could be anything from creating character Foley for in-game animation, gameplay sound effects such as weapon sounds, through to creating 5.1 ambiences that reflect level design or evoke a particular mood in the game.” (Attack Magazine, 2013)
Bibliography:
Attack Magazine, 2013, Game Sound Designer James Magee, [Online] Available at: http://www.attackmagazine.com/features/job-envy/game-sound-designer-james-magee/ Accessed: 17th February 2014.