I met Amelia in the library to discuss the progress of the project and ask her a few questions.
Before the meeting I made a list of the things I wanted to talk about:
- Game Format
- Animation
- Script
- Sound Effects
- Music
Game Format:
Amelia said that her game’s platform would be Unity, a PC based platform and the game would be created on design program Maya.. I asked if there was any space requirements regarding sound and if she’d be able to use wav. files instead of Mp3. Amelia stated that there was no space requirements and that she would be able to use the best quality wav. files.
Animation:
The animation that I had already seen on Amelia’s blog was not the finished animation. The cut scenes will be created closer to the 20th May – her hand in date. This was to ensure she had all the timings calculated correctly. As the animation would not be finished in time, I needed to ask David McSherry if it was possible to hand in the draft animation with my sound design.
Script:
I played the recording of the dialogue to Amelia. She was very happy with the recordings and asked if it would be possible to record some more dialogue for the game. She wanted to add a few more lines to the script which wasn’t a problem as Ashley Lewis lives just around the corner and said she was available to record when I needed her. Amelia also wants to record some breathing and screaming for the animation.
Sound Effects:
Amelia had already given me a list of sound effects that she wanted for the game and animation, and said that if she thought of any more that she needed she would let me know.
Music
Amelia wants the music to be a victorian style, quite creepy and intense, with a touch of suspense. As the game is set in the 1800’s, I would need to look at composers from the Victorian era. For the winning ending, Amelia wanted a fanfare of french horns, to indicate success, but still some suspense as the game is not over yet. For the loosing ending, Amelia wanted a dark, intense piece of music as Grace is sucked underground as the game ends. For the gameplay music, Amelia told me to listen to the soundtrack of the game Amnesia – A Machine For Pigs.
After I had all the information I needed I assured Amelia that I would be in touch regarding the dialogue recording and the music production.